Projects
A highly flexible rapid prototyping system for 3D applications using
.Net and XNA. Supports Xml-based scenegraph, real-time terrain
modification, run-time loadable Forms.UserControls plugins, and Gpu-based
terrain, physics (sans collision), and rendering. Override layer provides
default/replaceable functionality for most everything. Data-centric
architecture supports Stream-paradigm programming models. Requires nVidia
6800+.
A two year research project to deliver
a framework for interfacing Object Oriented Programming
and Stream Based Programming. Based on a C to C++
extension model.
A 3D XNA game and engine from DarkWynter.
This is the test bed for the second sub-project mentioned
in "GPU Objects with Collision and Physics".
A harnessing took kit for loading and
executing glsl shaders. This is the test bed for the
first sub-project mentioned in "GPU Objects with
Collision and Physics".
A 3D billiards simulator in OpenGL/C++.
Project Utilities
Uses Perl and ImageMajik to reformat
batches of images.
Options are: Resize, Raise, Border, Index Names.
Easy modification.
Quickly regenerates web pages from sub-files
using perl.
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